KullGames began as a single survival world shared between friends in the wheat country south of the city. Over a decade it has grown into a coherent community — six worlds, four thousand members, and a shared belief that a good server is built like a good town: slowly, carefully, and by the people who live in it.
We are players, builders, photographers, and moderators. Every landscape that appears on our pages was photographed by a member and belongs to the community. We build in the open, we document everything, and we keep the lights on for newcomers.
Worlds are grief-protected and economy-driven. Land is claimed, towns are chartered, and the weekend markets set their own prices. Staff intervene rarely and explain always. The map is hand-terraformed after a real place, because a world worth living in should feel like one.
Screenshots, build files, and patch notes are archived in the Library so nothing is ever truly lost. Our history is a feature, not a footnote.